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Old Sep 19, 2007, 04:08 AM // 04:08   #21
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Quote:
Originally Posted by Macktar Wang
I did Slayer's once. Walked in with hero/hench build I used through the entire game, got jacked up by the first mob, mapped out. I will definitely need a couple more "human" players with me for that area.
Well thats why you think you need more humans =p
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Old Sep 19, 2007, 05:30 AM // 05:30   #22
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I wonder.. can us casual players finish eye of the north and get to that dungeon before hardmode is applied to it? Just to get a single chance at getting the drops everyone's talking about?
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Old Sep 19, 2007, 05:41 AM // 05:41   #23
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I did one of the bosses with a PUG yesterday and I think difficulty is about alright, it was a fun run with 2 wipes or something. Drops however sucked ^^.
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Old Sep 19, 2007, 06:08 AM // 06:08   #24
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its not to hard indeed... i think shards of orr is harder then slavers even =/ HM will make alot of difference imho we will see
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Old Sep 19, 2007, 06:11 AM // 06:11   #25
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Quote:
Originally Posted by Uber Mass
its not to hard indeed... i think shards of orr is harder then slavers even =/ HM will make alot of difference imho we will see
QFT, there were indeed normal dungeons that seemed harder then slavers exile.
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Old Sep 19, 2007, 06:14 AM // 06:14   #26
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You know, hard mode will not change the fact that you can still get big rewards for relatively little effort in normal mode.

Yes, you can make it harder once Hard Mode is there but it still doesn't change that normal mode delivers more than other area's for less trouble.
The biggest trouble there is that you have to rethink your team a bit but in the end the cookie cutter builds prevail again because with an MM and SF nukers you can still clear most of the Slaver's area's. Sad but true.

What is annoying is that the deldrimor armour remnants come from here so there has to be a flow of those or it will end up like the primeval ones which are almost impossible to get because, well DoA is dead.

Rest in Pieces.
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Old Sep 19, 2007, 07:33 AM // 07:33   #27
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/no signet.

is all about complaint! we get hard zone: come to complaint! we get a easy zone: also complaint!!

geez what next? ask to lower the skill bar to 2 skill whit out elite?

if is too easy maybe you should try to go whit only 4ppl. In that way maybe you will get you hard time zone!


indee....shards of orr is harder!!
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Old Sep 19, 2007, 12:27 PM // 12:27   #28
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Slaver's is just the right difficulty for me. Shards of Orr can be easily henched with the correct build (except I wiped several times against the boss.) But I really do hope Hard Mode is introduced soon to appease everyone who needs a harder challenge.

I wonder what would be harder in HM, Slaver's or Shards of Orr...?
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Old Sep 19, 2007, 12:56 PM // 12:56   #29
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@darktyco:

Shards of Orr without doubt. Think about Wizards casting their spells much more faster than now or the archers at the Fendi encounter interrupting even faster.. The Fendi encounter alone.. , beating it in HM would take tons of deaths. Pain Inverter > Burning Spirits but there's too many wizards to use it against them.

I was kinda of suprised that Slavers Exile felt easier since i was running SoR for a week and cursing my whole time there, heh but it has some tough moments. Restless Dead spawn wrecked everyone nicely but i doubt it will happen again.

Last edited by Jaceb; Sep 19, 2007 at 01:08 PM // 13:08..
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Old Sep 19, 2007, 01:27 PM // 13:27   #30
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Quote:
Originally Posted by stiffler
So is Slavers considered "the" elite dungeon of GW:EN, in the same way SF, Deep, Urgoz, and DoA is?
SF is far far easier than Slavers' Exile imo. But it's not as difficult as the Deep Urgoz or DoA. I'm undecided whether or not I like it yet.
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Old Sep 19, 2007, 02:40 PM // 14:40   #31
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I hope hard mode make it a lot harder, now it's like walking around
killing everything as fast as we can.



[img=http://img70.imageshack.us/img70/5985/slaverexiler6lz8.th.jpg]

First Level 23min.~ second level(spider) 17min. Third level(ele) 26min.~
Duncan.17~19min.

Chest Drop rate here is the best,

First boss white mantle boss have Pyroclastic axe
Second boss Centure drop also Pyroclastic axe
Third Spider boss drop Amethyst aegis
Fourth boss ele drop Runic blade
Duncan drop Pyroclastic,fire emsteel,Votaic,Mussart polymock,amethyst aegis

Full run 1hour 30~ -^^-
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Old Sep 19, 2007, 03:39 PM // 15:39   #32
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Quote:
Originally Posted by pakhavit
I hope hard mode make it a lot harder, now it's like walking around
killing everything as fast as we can.



[img=http://img70.imageshack.us/img70/5985/slaverexiler6lz8.th.jpg]

First Level 23min.~ second level(spider) 17min. Third level(ele) 26min.~
Duncan.17~19min.

Chest Drop rate here is the best,

First boss white mantle boss have Pyroclastic axe
Second boss Centure drop also Pyroclastic axe
Third Spider boss drop Amethyst aegis
Fourth boss ele drop Runic blade
Duncan drop Pyroclastic,fire emsteel,Votaic,Mussart polymock,amethyst aegis

Full run 1hour 30~ -^^-
Wow, what is that, 10 inches?
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Old Sep 19, 2007, 04:19 PM // 16:19   #33
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The last chest I opened, Forgewight's, gave me a r13 bone idol. That is all I have to say about this.
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Old Sep 19, 2007, 04:31 PM // 16:31   #34
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I also think it's really easy.. It may be hard with heroes/hench but this is meant to be a 'elite' chapter? And then the dungeons(wich are the hard things in this chapter) should be very hard with heroes/hench..

But if you go with a guild, like mine, we only took Frozen soil.. 2 monks(1 prot, 1 heal).. We had 1 ranger, 1 war, 1 mesmer, 1 necro, 2 ele.. And no ele was a warder or anything, they were both full fire.. The necro was just a blood ele, so no anti meelee or something.. The mesmer was just some(what I think retarted) degen build

So I ask this, how can an elite dungeon, in what is supposed to be the hardest chapter of GW(I think NF is much harder though) done easily with only 2 monks as defense?!?!?
That's just stupid..

Last edited by steel singer; Sep 19, 2007 at 04:33 PM // 16:33..
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Old Sep 19, 2007, 05:04 PM // 17:04   #35
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You want a buff? for what reason? be thankful slaver's isnt like DOA, and pray that HardMode doesn't turn Slaver's into the Next DOA, because your class could be made obsolete by gamers, I remember when no one wanted a Rit in DOA, after the AI adjustments people didn't mind playing with RITS.
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Old Sep 19, 2007, 07:18 PM // 19:18   #36
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I think hard mode should be enough of a buff. Now that we have to do all 5 areas it's long enough. Might as well be fairly painless HM should be enough of a buff.
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Old Sep 19, 2007, 08:18 PM // 20:18   #37
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Quote:
Originally Posted by pakhavit

Chest Drop rate here is the best,

First boss white mantle boss have Pyroclastic axe
Second boss Centure drop also Pyroclastic axe
Third Spider boss drop Amethyst aegis
Fourth boss ele drop Runic blade
Duncan drop Pyroclastic,fire emsteel,Votaic,Mussart polymock,amethyst aegis

Full run 1hour 30~ -^^-
Dude seriously, trying really hard to maintain my composure here but you're so full of it... Could you by any chance spare us the bullsh!t? And what's the deal with the people posting screens and censoring their build and the party make-up? If u plan on actually contributing with something to the board than at least post a decent screen shot; if you are just trying to make up for some failures in real life by boasting with some virtual achievements and consider you are the sole owner of an uber-secret hush-hush mega-build (like the ones in the cartoons you so voraciously devour) then you, my friend, fail.

Quote:
Originally Posted by trobinson97
Wow, what is that, 10 inches?
QFT

As for the SE i only seem to have trouble in that blasted place they call Forgewight. I utterly despise that dungeon as me and my gf usually end up finishing it with about 45DP. As an average we usually take about 50 mins per dungeon, with no wipes on Duncan's and maybe 1 in the others (except Forgewight aka death-fest) with 2Live/6H. Btw a working party makeup for Forgewight would be greatly appreciated :P
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Old Sep 19, 2007, 08:53 PM // 20:53   #38
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If you look at how people were doing Slavers' Exile prior to the closure of the exploit, it's already starting to become an area where people just run specific builds and exclude others.

The dungeon can easily wipe a group of players that just has one player that doesn't know what he's doing, or somebody is running with the wrong build. As a result, it's already starting to get into the scope of the other "elite" areas of GW: Everybody runs a cookie-cutter build.

Once Hard Mode is released, the dungeon will just make cookie-cutter builds a de facto standard, and then Slavers' Exile will just turn into another boring farming haven.

Personally, I've never heard of anybody complain about an RPG's "difficulty" as much as Guild Wars. Half of the people complain it's too hard and the other half complain it's too easy. I am not surprised that ANet can't seem to figure out what game people really want and Guild Wars ends up pleasing nobody.
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Old Sep 19, 2007, 09:19 PM // 21:19   #39
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Personally the cookie cutter builds there now are very broken minus the necros. So far i have found that most if not all dungeons in gwen can be bp'd. I ran my paragon thru slavers last night and was pretty easy with defensive anthem. Also the warrior OF tank has to go from here it does not work, if anything take a derv OF due to regen which helps on the life stealing. And lastly SH was the dumbest idea also, get constant arggo break.

pink
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Old Sep 19, 2007, 09:31 PM // 21:31   #40
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I have no idea how people used to run SE as I don't PUG and my guild has exactly two members: me and my gf; and i love it that way.

I hardly believe that a dedicated build is needed for the entirety of SE, albeit i agree that running a less-than-solid build will get you killed in there, and will get you killed fast. That is if you're not aiming for underground dungeon running speed record, as some people seem to be flashing full runs, i. e. all 4 dungeons, of under 1h; i find that hard to believe, but that's just me.

The thing is, why not share you build since you decided to post on this board a SS of you 19 min Duncan run. And that's not the only post of its kind. These sad attempts to capitalize on the immaterial notion that "i'm not going to share my build with others, because i'll make more money if i'm the only doing 5 runs back to back in the time the others do 1" seems really pathetic.

This isn't "sour grapes". I cba to do more than one SE run per day even if it would take 10 mins, for the simple reason that i hate grinding and doing the same instance(s) over and over again; but i would like to run it in 1h and do something else in the 4hs saved that way. I'm truly sick of this infantile attitude both IG and OoG.

Quote:
Originally Posted by Coraline Jones
Once Hard Mode is released, the dungeon will just make cookie-cutter builds a de facto standard, and then Slavers' Exile will just turn into another boring farming haven.

Personally, I've never heard of anybody complain about an RPG's "difficulty" as much as Guild Wars. Half of the people complain it's too hard and the other half complain it's too easy. I am not surprised that ANet can't seem to figure out what game people really want and Guild Wars ends up pleasing nobody.
Couldn't agree more.
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